Thursday, January 10, 2013

Review- Lollipop Chainsaw


 
Lollipop Chainsaw is the most recent release from Grasshopper Manufacture, aka Suda 51, aka "The Quentin Tarantino of Games". I'll say right now that I love Suda and all he does for gaming. His team brings a certain self-reflexive, ironic charm to every one of their games that in unmistakable. Like the films Grindhouse and Kill Bill, these games draw heavily from the well of pop-culture and come up with something that straddles the line between parody and post-modern brilliance. And while Tarantino's films' primary inspiration is other films and music, Suda adds video game references to the pile, to glorious effect. His surreal Killer 7, a nearly incomprehensible mashup of every influence the man has ever had wrapped in a utterly confounding game design, is one of the strangest shooters ever made, and a true classic. No More Heroes and Shadows of The Damned were slightly more accessible but not certainly lacking the outsider style and obscure design choices that made Suda famous.
Lollipop Chainsaw was released a mere year after Shadows of The Damned. If the new business model for Grasshopper is to drop a new title this frequently, I have to say, while I like that plan to a certain extent, I have my worries. Like Shadows, Lollipop is short and feels a little undercooked. You can breeze through this in a mere 5-10 hours. Releasing these games for 60 dollars is steep. As much of a fan as I am, I held off until the game was 30 because I KNEW what it was going to be. To an average consumer, I could see some cause for distress. That being said, take away the price factor and Lollipop Chainsaw is some of the most valuable time you can spend with a game. As a hack-n-slash, it's rewarding, addictive and propulsive. It's totally goofy, actually quite funny, and just a joy to play. Like Shadows, it's shlock. It's the kind of setup you would find in a made for TV movie or in a grindhouse theater, meaning inconsequential yet immensely entertaining junk food for the brain. Zombie, high school drama, demon slayer, Rock-n-roll and comic book tropes all mix together in a big goulash of crazy where you are genuinely interested to see what will be thrown at you next.
I talk a lot about art and aesthetic in my reviews. Probably even more than gameplay, in some cases. That's because art is what draws us to a game, and is with us the entire time. I hate spending my time in drab, uninspired digital worlds. Even if the gameplay is fantastic, if the style doesn't fetch me, I'm bored or frustrated at what could have been. Suda 51 games always shine in the presentation department despite not ever being technically impressive. Good presentation is about more than good graphics. It's about character design, level design, menu layout, music… Damn, does this game have an incredible soundtrack. Master video game musician Akira Yamaoka is present, shredding guitar along with Jimmy Urine of Mindless Self Indulgence. And if that wasn't enough, a slew of iconic cheerleader, surf, and 80's pop is peppered throughout. Hearing Toni Basil's "Hey Ricky" as the power up theme is one of the best musical moments in gaming I have ever experienced, as the song was seemingly written as a musical accompaniment to the gleeful slaughter of zombies via chainsaw, as rainbows and golden coins abound.
Other moments of glee include references to old school arcade games, mushroom trips, cheerleading minigames, excellent boss battles and cutscenes that, although shlocky, manage to elicit constant smiles and an occasional big laugh. And yet, Lollipop Chainsaw is a minor victory. It still remains to be seen whether Suda 51's masterpiece is ahead but as of now, it's still Killer 7. For all of it's wonderful quirks, Lollipop is an inconsequential piece of pop-fluff. It's the sort of thing that you enjoy the hell out of while you are in it but scarcely return to. It's a fun little game held back by less than perfect mechanics, limited scope, and the fact that it just won't be a lot of people's cup of tea. An extra bit of time in the cooker could have done this game well but really, I'm not complaining. The guys who make these games clearly have enough ideas in their heads to keep this stuff coming fast and hard. I await the next undercooked nugget of brilliance eagerly.
8 / 10

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