Thursday, October 24, 2013

Many Short Game Reviews

Resident Evil 5

This game is way better than people say. Aside from Borderlands 2, and possibly Halo, it is the most fun you and a buddy can have in a couch-co-op game. Upgradable weapons, limited ammo and inventory spots, and pretty difficult enemies will provide a plethora of awesome and tense situations where the two of you will be screaming at one another and barely surviving, all the while becoming a lethal killing duo. Take away 1 point if playing alone: It's still quite good and Sheva is not as annoying as people say. Ditto for RE6.

The Last of Us

 The Last of Us represents something similar to Shadow of the Colossus: A game released late in its respective console's life that displays such prestige, confidence and creativity that it captures the imaginations of gamers worldwide, truly becoming a classic and a signature gamers game. TLoU is stunning in every way imaginable from it's heart wrenching story to its fully realized world to its brilliant mechanics as an actual game. Tonally, the adventure reminds me of Half Life 2; expertly paced, open to experimentation, and convincingly urgent in it's protagonists' struggle to survive. And yet it surpasses even that milestone by being unafraid to paint its main character as an actual person and not a blank avatar.

Deadly Premonition

 This game is so difficult to evaluate, It raises an entire argument about the validity of criticism. From a technical standpoint, it's an abomination. Clearly designed for the previous gen, from a design standpoint, it's baffling. And yet, I found myself enjoying this little game more than I had any right to because it's the weird little game that could. Whether or not the developers actually intended this game to be a serious affair of not, what they ended up with is something along the lines of Sharknado; a beautiful trainwreck so self assured and confident in its own stupidity that you actually end up buying it. The town of Greenvale is one of the most memorable places I've been in a game and I wouldn't trade it for the world.

Borderlands 2

This game is like crack. Once you, and preferably a friend, delve into the number crunching meat and bones of this game, you will find it terrifyingly difficult to find the quit option. What this game is about is finding that elusive perfect gun. The one with the power, firing rate, clip capacity and elemental damage to make your foes melt before you and your friend green with envy. And the cruel reality is that it never quite happens. Every time you find it, the enemies just get stronger and your friend finds something even better. But it's the thrill of the chase that makes this experience so compelling and addictive. It doesn't hurt that the art style is beautiful, the overall sense of humor is endearing, and the gun-play is tight.

Legend of Zelda: Ocarina of Time 3D

So I'm gonna go ahead and make a lot of people mad by saying that this is not the best Zelda game. Coming from a completely unbiased perspective, and having played Ocarina of Time for the first time in 2013, I can honestly say that both Wind Waker and Twilight Princess have more sophisticated art styles, less infuriating gameplay and more memorable dungeons. I fear that nostalgia has severely tainted people's perception of this game. Yes, it is the blueprint for all of the 3D Zelda games that would follow but the series evolved for the better. So many things in this game are vague with nonsensical solutions, that they had to put in a feature that tells you exactly how to do almost every task in the game. Not exactly intuitive design. Sorry.

Bioshock Infinite

From the awe inspiring long-form intro to the mind bending ending, Bioshock Infinite is one of the most cinematic compelling games ever made. It's got one of the best settings ever and features a plot so twisty, you will probably want to read up afterwards to tie up all the loose ends. In fact, this story may be a bit too ambitious for its own good. What begins as straight up steam-punk and philosophy gets somewhat muddled with sci-fi hobnobbery that feels a bit out of place. And although the characters here are fully wrought, none of them are particularly relatable. Booker pops off the generic video game character lines like he's played them all his life. But the people who created him clearly have, and thankfully, they've made a great one.

Resident Evil 6

This game is a lot of fun, make no mistake. The action feels tight and responsive, there are good mechanics in place and the set piece moments can be awe-inducing. That being said, it lacks a certain crunch that RE 4 and 5 had, and it's hard to nail down exactly why. The lack of the weapon upgrade and inventory management systems that made co-op such a blast are inexplicably absent. The game moves much faster than before, which makes everything less Dawn of the Dead and more Resident Evil The Movie. In fact, that is exactly what has happened. RE somehow has become more akin to the terrible movie franchise it spawned than its actual original identity. RE6 wasn't a huge step towards this but it marks the point where a U-turn became necessary

 Portal 2

Valve games remind me of Pixar movies. They are immensely clever, have wide appeal, feature great writing, and always come of with purpose and clarity of vision. This one is even family friendly, for god sakes, and it isn't terrible for it. Portal 2 features some of the best writing in any video game ever and is pretty much guaranteed to put a smile on your face. The small cast of disembodied voices that accompany you through your journey into puzzle-solving madness balance the brain scratching with a good chuckle in a sort of reward system that keeps you compelled to figure the next room out. I'll admit I got pretty stumped a few times but the game introduces new elements and ramps up the difficulty so smoothly, I was never truly lost.

Killzone 3

First person shooters like Killzone 3 are the mindless popcorn blockbusters to the world of video games. This game is fun enough to play but ultimately hollow and unmemorable. There a sense of the chaos of war happening around you and some pretty cool action set pieces, but any momentum and gravitas that the game picks up, it squanders with its cliche plot and characters. It's the gung-hoiest of gung-ho army tales, the type of bro-out session that will turn your stomach. Such a shame considering the quality facial animations and all-around good presentation (save for some technical issues in cut-scenes.) Anyway, it's what you would expect. No surprises here. Just a competent military shooter set on a different planet. Shooting space Nazis.

Alone In The Dark

You can't fault this game for lack of ambition- it tries to do so many things that it ends up feeling unfocused and sloppy, reaching a bit to far into other genres. You have your floaty driving sections, platforming with and camera angles, first person immersion exercises that border on the absurd. The inventory system is the most obvious example of the game's bizarre fixation with first person viewpoint. Essentially a spin off of the Resident-Evil-of-old style limited inventory slots, your weapons, tools and healing supplies are stored in your jacket pockets which you actually navigate through in first person. Crazy right? The combat is an amalgamation of combining materials to make bombs, clunky shooting, and even clunkier melee combat.

Dead Island

Dead Island is a culmination of things that need to go away in the video game industry: mindless shooting, overuse of zombies as a plot device, pointless fetch quests, total lack of any meaningful story, cliche characters, length that seems wildly disproportional to the amount of time you would actually want to play it, a disregard for presentation that is honestly insulting to the completionist gamer, extremely graphic violence with a lazy context? the list goes on. And yet, it still doesn't descend into the absolute pits of gaming hell. As hypocritical as it sounds, I guess I had a bit of fun. If this was a movie it would be Sci-Fi Channel Original.

Metal Gear Solid Peace Walker

An excellent addition to the series, adding an interesting co-op multiplayer option, a bevy of RPG elements to weigh as you amass a personal army, and a compelling story that illustrates a crucial moment in the series overall lore. The biggest problems here are a direct result of the fact that this is a PSP port. There's no getting around the fact that this is a stripped down Metal Gear experience from a technical standpoint. The environments lack the level of detail found in the main series and even the gameplay is somewhat simplified. The decision to do comic book cut-scenes actually pans out nicely, and helps the game carve out an identity. Overall, this is a more accessible, less cinematic Metal Gear that comes up just shy of essential

Limbo

Much like Journey, this is a gorgeous little game that can be completed in a couple hours. It has a haunting, sinister character to it that is part Silent Hill, part classic Expressionist film, and part nightmarish fairy tale. Without a doubt, it is one of the most visually interesting games to be released in a very long time. The gameplay unfortunately can't compete with the presentation. That being said, it is a perfectly good puzzle platformer and I was fully engaged the entire time. I just ended up wishing there was more of this eerie world do explore. Hopefully we see the influence of this game down the road. A sequel with a broadened scope would be amazing.

Batman Arkham City

I like the new Batman movies. They bring a level or real human drama to the frequently cartoonish super hero mythology. Unfortunately, this game swerves hard from that realistic and modern tone toward the classic Batman convention. Not that it is any real basis for criticism since the tried-and-true Batman has been around since the 30's, but I can't help but feel that the developers of Arkham City had an opportunity to define the dark knight on their own terms and just defaulted to bland fan-fiction story telling. They clumsily try to include EVERY Batman character under the sun, but none of them say anything but their generic threats. That being said, this is a great stealth game, a passable brawler and a gorgeous open word collectathon.

Crysis 2

I guess when I picked this up I was looking for a mindless shooter and nothing else, but I'm always up for being pleasantly surprised. Unfortunately, that was not the case here. Crysis 2 is a competent and pretty shooter that doesn't do anything in particular to separate itself from the herd. The super-suit idea has been done to death at this point and although this is a pretty impressive one, the game never actually does much to make you feel all that powerful. There is also a certain drama and tension missing from the equation and the gun-play only occasionally got my heart rate up. I did enjoy the somewhat accurate representation of a destroyed Manhattan though- possibly the best game to do this yet!

Dark Souls

Brutal, beautiful and utterly consuming, this is a Video Game in the truest sense. It demands that the player be repeatedly broken in order to overcome and progress. It explains almost nothing about the mechanics of the game and gives the player the privilege of learning on their own instead of the hand-holding that most modern games seem to find so necessary. There is a wealth of mystery to uncover and a world to explore that is among the most stunningly magnificent ever created in the medium. Part survival horror part high fantasy RPG, this is the best game of the HD console generation and one of the best of all time. The question is can you handle it?

Journey

Destined to be the shining example of elegance in this console generation. If you need a breath of fresh air from modern gaming, as I did, seek this gem out.

Silent Hill Downpour

The thing is, even though Silent Hill Downpour might not be amazing, there are practically no other games that try do do what this game does. It places you in a hostile, atmospheric setting, gives you an intriguing mystery to unravel and hands over the reigns to you. It has good pacing, entertaining game-play and is hyper-detailed. It is also, notably home to a unique and intruiging version of Silent Hill's Otherworld. Where it falters is on monster design, graphical issues (it's now been almost a decade since SH3, the series' best looking game) and once again, that certain element of disturbing bizarreness that the first 4 games had in spades, is unfortunately missing.