Thursday, December 20, 2012

Review: Final Fantasy XIII


 



The plot of Final Fantasy makes no sense. I was trying to figure it out the whole way through, watching every cutscene, skimming through the in-game encyclopedia, reading additional material online. I'm still lost. Final Fantasy games are always a hard nut to crack, their worlds existing unto only themselves. In every iteration you are expected to digest an entire new universe of mythos, history, geography, etc. Final Fantasy XIII might just take the cake though. By using similar non-words like Fal'cie and L'cie as names for it's central ideas, it is just inviting confusion. Not necessarily bad, but pair this with the fact that the main characters are a bunch of non-comunicative anime stereotypes and, well, what you end up with is one of the most annoying and nonsensical plots ever to grace a JRPG. And that's saying something for the genre of games that is perhaps best know for it's overwrought, melodramatic, and honestly, loony teenage-angst-meets-the-sci-fi-apocalypse yarns. (Xenosaga anyone?) I don't want to let this be the only sticking point of this review though because it's not all bad.

The battle system in particular, is extremely engaging and well done. It at once, simpler and more complex than any Final Fantasy battle system to come before, and is fast, frenetic and usually satisfying. But the thing is, it had better be good because in this game, it's literally all you do. Gone are the mini-games, sidequests, optional dialogues, villages to explore, etc of previous games. In XIII, its all about battles. You travel down a series of lovely corridors, occasionally picking up loot out of a treasure chest, you run into an enemy and then you battle. Then you sit through a cutscene where these emotionally dysfunctional kids try to figure out whats going on while spouting out a dense jargon peppered with agonizing catchphrases. (Let's create our own destinies you guys!)

I do have to say that this game took me over a year to complete. I played it off and on and that may have made the plot seem even more incoherent than it actually was. I'm saying that for the sake of fairness, but honestly, theres really not anything that made me hungry to keep playing. And it really is a shame, because I was ready to love this game. I really was. I would say up until the half-way point, I was pretty into it. Many RPGs start out restrictive and branch out later into the game. This one, as an intentional design choice, keeps the player exactly where they are supposed to be at all times. Had this game been a cinematic marvel, I wouldn't have even minded. But if you are going to feed us a lousy anime story, don't make that the main course.

6.5 / 10

No comments:

Post a Comment